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Thread: Murphy's Law of Combat
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02-24-08, 04:59 PM #1
Murphy's Law of Combat
MURPHY'S LAWS OF COMBAT
- You are not supermen. (Freshly graduated Para recruits and all fighter pilots, especially take note.)
- Suppressive fire - won't
- If it's stupid but works, it isn't stupid.
- Don't look conspicuous - it draws fire.
- When in doubt, empty the magazine.
- Never share a trench with anyone braver than you.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going really well, it's an ambush.
- No plan survives the first contact intact.
- All five second grenade fuses will bum down in three seconds.
- Try to look unimportant, because the enemy may be low on ammunition.
- If you are forward of your position, the artillery will fall short.
- When you have secured an area, don't forget to tell the enemy.
- Incoming fire has the right-of-way.
- The enemy diversion you are ignoring is the main attack.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- If you are short of everything except enemy, you are in combat.
- No combat ready unit has ever passed inspection.
- No inspection-ready unit has ever passed combat.
- If the enemy is in range, SO ARE YOU!
- Friendly fire - isn't.
- Things that must be together to work usually can't be transported together.
- Radios will fail as soon as you need fire support.
- Anything you do can get you shot - including doing nothing.
- Make it too tough for the enemy to get in, and you can't get out.
- Tracer works BOTH ways.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- If you take more than your fair share of objectives, you will have more than your fair share to take.
- When both sides are convinced they are about to lose, they are both right.
- Professional servicemen are predictable, but the world is full of amateurs.
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