View Full Version : Rules for fighting!

02-12-09, 12:44 PM
<TABLE cellSpacing=0 cellPadding=3 width="97%" border=0><TBODY><TR><TD class=message><!-- START MESSAGE --><WMFILTERED content="text/html; charset=US-ASCII" http-equiv="Content-Type"><WMFILTERED name="GENERATOR" content="MSHTML 6.00.6000.16809"><WMFILTERED id=role_body style="FONT-SIZE: 10pt; COLOR: #000000; FONT-FAMILY: Arial" rightMargin="7" topMargin="7" leftMargin="7" bottomMargin="7">Marine Corps Rules For Gun Fighting:

Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
Only hits count. A close miss is still a miss.
If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
In ten years nobody will remember the details of caliber, stance, or tactics.
They will only remember who lived.
If you are not shooting, you should be communicating, reloading, and running.
Have a plan.
Have a back-up plan, because the first one won't work.
Use cover and concealment as much as possible.
Flank your adversary when possible. Protect yours.
Don't drop your guard.
Be courteous to everyone, friendly to no one.

Navy Rules For Gunfighting:
Go to Sea
Send the Marines
Drink Coffee

Semper Fi

And before Doc Greek goes hyper; this doesn't refer to Corpsmen!



02-12-09, 12:51 PM
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" If you find yourself in a fair gun fight then your tactics suck."



"Smooth is fast, fast is smooth."

02-12-09, 01:43 PM
rule for winning in a knife fight...Bring a gun.....you win

02-12-09, 04:53 PM
Always bring more ammo then your enemy

Rocky C
02-12-09, 05:04 PM
This is my Rifle, This is my Gun.
This is for Fighting, This is for Fun.

7.62...... click, click, BOOM..... Ha!

02-12-09, 08:50 PM
Dont drop your guard

But drop one of theirs.