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View Full Version : New Madden NFL 10 Player Rating Philosophy



jetdawgg
02-09-09, 09:01 PM
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Madden player ratings is always something that is heavily debated among the Madden community year in and year out. With every update that’s posted detailing changes from week to week, comments and forum posts are filled with, “how is X player only rated at…” or “what is EA watching, Y player should be at least a…”. Probably not quite that politely either.

We saw EA respond with the final roster update of the Madden 09 season by adjusting their ratings philosophy to give a little more importance to recent play as opposed to how that player has performed over the course of the past few years. And in Madden NFL 10 we will be seeing a brand new ratings scale that attempts to better differentiate between players of different skill levels. The new ratings philosophy has been detailed in a new blog on the Inside EA Sports Community Blog, in which you can read here (http://insideblog.easports.com/archive/2009/02/09/madden-nfl-10-player-ratings-a-new-philosophy-a-new-era.aspx).


Every position and every rating has been re-scaled to expand the range of numbers we are dealing with. The Overall Rating for your average NFL player has dropped. Your Joe Average linebacker who was 80 OVR is now dropped down to 70. The players who were before right on the cusp of 90 in a rating category are now down around 85-88…Meaning, there are fewer superstar players out there.

Before, where you could maybe get by throwing to your slot WR who had 93 SPD, with 74 ROUTES, and 77 Catching…now in Madden NFL 10, that guy is going to have like 91 SPD, 60-65 ROUTES and anywhere from 65-70 Catching. Let me tell you, these rating drops make a big difference when that slot rookie WR with 90+ speed now drops every 3rd pass or so, or just simply cannot get open.

This is a pretty big change and I think most will agree in that it is also a very welcome change. Madden has long been dominated by a few very important ratings, speed in particular. Lower rated players turned Madden superstars because of high speed ratings have been extremely common. But now with a larger scale to fit players on, perhaps we will finally see the separation that is needed between the league’s average players and it’s superstars.

http://www.vsngaming.com/2009/02/new-madden-nfl-10-player-rating-philosophy/