PDA

View Full Version : Infantry Squad Tactics in Fallujah



thedrifter
03-16-05, 05:49 AM
03-14-2005

For the Record: Infantry Squad Tactics in Fallujah



Editor’s Note: The following unofficial “after action report” on Marine Corps close combat tactics in Operation Phantom Fury in Fallujah was complied by three enlisted members of the 3rd Battalion, 5th Marine Regiment, which played a direct role in the assault on Iraqi guerrilla and terrorist positions in the city. The report was provided to DefenseWatch by a Marine Corps officer, who said the lessons learned contained in this document have received “a lot of interest at the highest levels of the Corps.”



Introduction


Historically speaking, military operations in urban terrain (MOUT) have created casualty figures that are extraordinary compared to similar operations conducted in different types of environments. The casualties in MOUT present a significant challenge to small unit leaders. Casualties hit Marine infantry squads and fire teams extremely hard because generally speaking they were already under the table of organization (T/O) standards. Some squads in 3rd Battalion, 5th Marines (3/5) commenced the assault on the Jolan with only six Marines. It is the small unit leaders’ duty to accomplish the mission with the least amount of casualties possible. In order for small unit leaders to complete the above task they need tactics and techniques that will prevent casualties.



Section 1 of the Scout/Sniper Platoon has attacked and cleared buildings with all the line companies in 3/5. The authors have observed nearly all the squads in the battalion and have “rolled in the stack” with many of them. This is an experience which few in the battalion have. Knowing this, the authors believe it is their duty to consolidate their observations, produce a comprehensive evaluation of squad tactics and techniques, and pass it onto the squad leaders. The authors’ intent is to give the squad leaders options in combat. It is by no means a “bible,” but it is a guideline. All the tactics and techniques have been proven in combat by one squad or another. Section 1 does not take any credit for the information contained within. The information was learned through the blood of the infantry squads in 3/5.



The entire evaluation has one underlying theme: Accomplish the mission with the least amount of casualties possible.



Terrain and Enemy


Terrain:



The city of Fallujah, Iraq is unlike any city in which Marines have trained for. The layout of the city is random. Zoning distinguishing between residential, business, and industrial is non-existent. An infantry squad could be clearing a house and next door may be clearing a slaughterhouse or furniture wood shop.



The streets are narrow and are generally lined by walls. The walls channelize the squad and do not allow for standard immediate action drills when contact is made. This has not been an issue because the majority of contact is not made in the streets, but in the houses.



The houses are densely packed in blocks. The houses touch or almost touch the adjacent houses to the sides and rear. This enables the insurgents to escape the view of Marine overwatch positions. The houses also are all made of brick with a thick covering of mortar overtop. In almost every house a fragmentation grenade can be used without fragments coming through the walls. Each room can be fragged individually.



Almost all houses have an enclosed courtyard. Upon entry into the courtyard, there is usually an outhouse large enough for one man. The rooftops as well as a large first story window overlook the courtyard. Generally, all the windows in the house are barred and covered with blinds or cardboard restricting visibility into the house.



The exterior doors of the houses are both metal and wood. The wood doors usually have a metal gate over top on the outside of the house forming two barriers to breach. The doors have two to three locking points. Some doors are even barricaded from the inside to prevent entry. There are generally two to three entrances to the house. The entrances are the front, the kitchen, and the side or rear.



The interior doors are also made of metal and wood. The differences between the interior and exterior doors are the strength and durability of the doors. Interior doors only have one locking point and most of them can be kicked in. All doors inside and outside of the house are usually locked and must be breached.



The layout of all the houses is generally the same. Initial entry in the front door leads to a small room with two interior doors. The two doors are the entrance to two adjacent open seating rooms. The size of the rooms varies according to the size of the house. At the end of the sitting rooms are interior doors that open up into a central hallway.



The central hallway is where all the first floor rooms lead and it contains the ladderwell to the second deck. The second deck will contain more rooms and an exit to the middle rooftop. The middle rooftop will have an exterior ladderwell leading up to the highest rooftop.



Enemy:



The two types of insurgents that the squads are engaging will be labeled the Guerrillas and the Martyrs in this evaluation. The Guerillas are classified by the following principles:



Their purpose is to kill many Marines quickly and then evade. They DO NOT want to die. Dying is an acceptable risk to the Guerillas, but their intention is to live and fight another day.



The tactics used are classic Guerilla warfare. The Guerillas will engage Marines only on terrain of their choosing when they have tactical advantage. After contact is made the Guerillas will disengage and evade.



Their evasion route normally is out of sight of Marine overwatch positions.



The Martyrs are classified by the following principles:



The Martyrs’ purpose is to kill as many Marines as possible before they are killed. Time does not have any significance. The Martyrs want to die by the hands of Marines. The final outcome of their actions results in dead Marines as well as their death.



Their tactics directly reflect their purpose. The Martyrs will make fortified fighting positions in houses and wait. Marines will come, they will fight, and they will die in place.



Both the Guerillas and Martyrs employ the same weapons. The weapons used are mostly small arms, grenades, and rocket propelled grenades (RPGs). The Martyrs have used heavy machine guns and anti-air machine guns, unfortunately, with good effects.



The battle positions and tactics that the both employ are somewhat similar. The major differences between the two are the egress route and the fortifications. Guerrillas have an evasion plan, while the martyrs do not. The Guerrillas normally do not have fortified positions.



Marines have been engaged from mouse holes within the house, Guerrillas shooting down from the rooftops when they are moving into the courtyard, Guerrillas and Martyrs shooting and throwing grenades down the ladderwells, in second deck rooms that are fortified or blacked out, and upon breaching of interior doors. Martyrs have emplaced machine gun positions in rooms facing down the long axis of hallways.



The egress routes the Guerrillas use are preplanned and well-rehearsed. They move in groups and withdrawal perpendicular to Marines’ forward line of troops (FLOT). Their movement is through windows of houses, down back alleys, and from roof to roof (only when obscured from Marine overwatch positions). The routes minimize exposure in the streets. Escape routes do not cross streets that run perpendicular to the FLOT, only parallel. This is done because Marine snipers during 2nd Battalion/1st Marines’ (2/1) attack last April devastated the insurgents when attempting to cross those streets. If contact is made with Guerrillas and the block is not isolated on all four sides then their chance of escape increases exponentially. Isolation of the block is absolutely necessary in order to prevent any “squirters.”



Overall, the enemy has adapted their tactics and techniques in order to maximize their strong points and hit Marines when they are the most vulnerable. They have learned from 2/1’s attack last April. This is common sense, but it must be said in order that Marines realize the enemy they are fighting is somewhat intelligent. In MOUT it only takes a miniscule amount of intelligence in order to create massive amounts of casualties.



Squad Tactics


Squad Movement:



During house-to-house detailed clearing attacks, squads must minimize exposure in the streets. The streets, especially in Fallujah, can become a death trap if a squad is engaged. The squad should run from house to house in a stack with all elements (security, assault and supporting) in their appropriate position. In the street the stack should be slightly staggered like a tight tactical column. The Marines should have some dispersion, and the pace of the running should not be so fast that the Marines are uncontrolled and not maintaining all around security. As soon as the point man/one man reaches the courtyard breach the stack should close the gaps of dispersion and swiftly move to accomplish their tasks.



All danger areas while on the move must be covered. Security must be three-dimensional and all around. Each Marine in the stack looks to the Marines to his front, assesses danger areas that are not covered, and then covers one of them. If every Marine does this then all danger areas will be covered.



Top Down verse Bottom Up Assaults:



An infantry squad can assault structures using two different methods. Traditionally, the top down assault is taught as being the most ideal method for clearing a structure. Realistically, this may not be the best option for the infantry squad. Below are the advantages and disadvantages of both top down and bottom up assault methods.



Top Down:



Advantages - Surprising the enemy by moving from the top down may throw the enemy off balance. The enemy’s defenses may not be prepared for a top down assault and the squad could overwhelm the enemy rapidly.



The squad has more momentum when moving down the ladderwells.


continued..........

thedrifter
03-16-05, 05:50 AM
If the squad knows that the enemy is inside the roof can be breached in order so grenades and explosives could be dropped on top of the enemy. <br />
<br />
<br />
<br />
The enemy’s egress routes are greatly reduced...

thedrifter
03-16-05, 05:51 AM
Break Contact - Breaking contact is more of an option during the bottom up assault because of the difficulties in changing the momentum during the top down assault. If casualties are taken or the...

thedrifter
03-16-05, 05:51 AM
Moving stealthily through a structure even with broken glass on the ground. <br />
<br />
<br />
<br />
Making a stealth entry with NVGs and PEQ-2s. <br />
<br />
<br />
<br />
Making breaching charges and placing them on the locking...

kentmitchell
03-16-05, 01:58 PM
Tremendous info

mrbsox
03-16-05, 02:42 PM
Looooooooooooooong read fer sure

Loooooooooooooooong on info too !!

Copied
Pasted
Saved

I also hope I never need it. But ............

Terry